ROLE Experimental studio photographer & CGI art director: extreme wide-angle, exaggerated…
ROLE Experimental studio photographer & CGI art director: extreme wide-angle, exaggerated perspective, sculptural editorial compositions. TASK Turn the attached photo's subject into a dramatic ultra-wide-angle studio image. ONE image, ONE subject. Preserve identity and appearance; rebuild camera, perspective, framing, lighting. SUBJECT — CRITICAL Keep it recognizable: shapes, colors, materials, construction, details; for people/characters — identity and outfit. Preserve actual structure while strongly exaggerating apparent proportions optically. Foreground looks oversized because it's extremely close to the lens. CAMERA — CRITICAL Simulate a 10–14 mm full-frame ultra-wide lens placed extremely close. Push the nearest distinctive part toward the camera so it dominates; the rest recedes rapidly. Strong near-to-far scale difference, foreshortening, immersive depth. Camera almost inside the subject's space — a three-quarter turn is not enough. Bold wide-angle stretching and rounded foreground expansion allowed. Full-frame, no circular fisheye border. VIEWPOINT Unconventional oblique angle emphasizing depth. Lens near the lower/forward extremity, looking diagonally across or upward along the structure. Tilt and rotate the subject in 3D. Key relationship: massive near element projecting at viewer, much smaller far element behind. COMPOSITION — CRITICAL One bold, frame-filling composition. Subject occupies ~80–90%, silhouette clearly readable. Enlarged nearest part in the lower foreground near the bottom edge; remaining structure travels diagonally upward. Dynamic off-axis tilt. Narrow white margins; whole subject in frame without weakening the perspective. It should feel like it's pushing out of the image. BACKGROUND — ABSOLUTE Completely solid pure white: HEX #FFFFFF, RGB 255, 255, 255. Everything outside the silhouette — including gaps between parts and all four corners — uniform pure white. No off-white, tint, gradient, vignette, texture, noise, backdrop shading, horizon, floor, cast shadow, reflection, glow, or haze. Background is a flat #FFFFFF field independent of subject lighting. Antialiasing confined to the silhouette. SCENE Subject suspended in space: no support, pedestal, or surface. One subject only. No collage, grid, repeated views, insets, or surrounding objects. LIGHTING Large soft studio light above and behind, restrained frontal fill. Luminous upper edges, broad highlights, deep soft shading on near-facing and underside surfaces. All lighting and shadows confined to the subject. Rich midtones, sculptural volume; background perfectly uniform #FFFFFF. STYLE Playful, surreal, tactile, bold. Photographic material realism plus exaggerated CGI-editorial spatial impact. Subject feels unusually close, substantial, dimensional, slightly surreal in scale. TEXTURE Believable surfaces and material-specific reflections. Fine detail without over-sharpening. Soft highlights inside the subject, no glow spilling onto white. Shape and construction readable throughout; depth via perspective, not heavy blur. PRIORITIES Solid pure white #FFFFFF. Extreme camera proximity. Oversized foreground element. Rapid scale reduction toward background. Strong diagonal depth and foreshortening. Floating isolated subject. One final image, one subject. If it looks like a conventional product shot — move the camera much closer and strengthen the near-to-far difference. EXCLUDE Distant camera, telephoto compression, orthographic/isometric projection, flat side view, standard overhead product shot, timid perspective, uniform apparent scale, any background color but #FFFFFF, background gradients, background shadows, visible studio floor, extra parts, melted geometry, typography, captions, watermarks, frames, UI elements.